addPlayer(Joueur joueur) | Game | |
connectionWaiting() | Game | |
createTCPSock(u_short port) | Game | |
createUDPSock(u_short port) | Game | |
ecouteServeur() | Game | [inline, virtual] |
Game(u_short portEcoute, u_short portLecture, u_short portEcouteServeur, u_short portEcouteDistant, u_short portEcouteServeurPrincipal, string adresseServeurPrincipal) | Game | |
initEcoute() | Threads | [inline] |
initEcouteServeur() | Threads | [inline] |
initLecture() | Threads | [inline] |
initTraitementServeur() | Threads | [inline] |
log(string message) | Game | |
receive() | Game | |
receiveServeur() | Game | |
removePlayer(string adresse) | Game | |
sendOthers(struct sockaddr_in adresseDistante, string data) | Game | |
sendToAll(struct sockaddr_in adresseDistante, string data) | Game | |
serveurConnection() | Game | |
traitementEcoute() | Game | [inline, virtual] |
traitementLecture() | Game | [inline, virtual] |
traitementNouveauClient() | Game | [inline, virtual] |
traitementServeur() | Game | [inline, virtual] |
traiteNouveauClient() | Threads | [inline] |
traiterClient() | Game | |
traiteServeur() | Game | |
~Game() | Game |